Get Over Here!
Ability: If Get Over Here! deals damage, 50% chance to deal an additional 1 damage whenever the damaged Hero plays a non-Melee attack.
Getting yanked into melee range is disheartening for any archer. But it's preferable to being strangled.
Attack: 2
Defense: 0
Card Type: Ranged Weapon
Deck: First Clash #122/400
Infernal Energy
Ability: On Deplete, deal 1 damage to each Hero. Shuffle another random Hellhound NPC from the depletion pile into Enemy Deck.
"Infernal energy seethed within the bodies of all the demons, from the lowliest imp to the mightiest fiend. It sustained them, much like the blood within a human's veins, and powered the portals by which they entered our world." - Lucian the Scholar, 'A Bestiary of the Drake War'
Attack: 0
Defense: 0
Card Type: Potion
Deck: First Clash #309/400
Close Ranks
Ability: 50% chance to gain +1 shield for each NPC in Enemy Deck.
A soldier without skill at arms might achieve nothing with a sword. However, they can still strengthen a formation if they're willing to raise their shield and hold their place in line.
Attack: 0
Defense: 0
Card Type: Melee Weapon
Deck: First Clash #111/400
Defanging the Arcane Snake
Ability: If Defanging the Arcane Snake deals damage, the next Magic attack played by damaged Hero deals 0 damage.
Masters-at-arms teach students to disarm enemies by attacking their hands. They call this 'defanging the snake'. It can work on spellcasters as well.
Attack: 2
Defense: 0
Card Type: Ranged Weapon
Deck: First Clash #128/400
Thersites' Step
Thersites possessed such agility and dexerity that some questioned whether he was even human. Indeed, it's said that he could dodge an entire volley of arrows -- weaving between the shafts or else simply plucking them from the air.
Attack: 0
Defense: 6
Card Type: Generic Weapon
Deck: First Clash #95/400
Tactical Attack
Ability: Deal +1 damage for each card type in your depletion pile. (Card types are Weapon, Magic, Combinations, Talisman, Potion, and NPC)
Well-equipped adventurers are ready for anything. However, it does mean that unscrupulous individuals will want to kill them and loot their valuable gear.
Attack: 1
Defense: 1
Card Type: Generic Weapon
Deck: First Clash #93/400
Well-equipped adventurers are ready for anything. However, it does mean that unscrupulous individuals will want to kill them and loot their valuable gear.
Attack: 1
Defense: 1
Card Type: Generic Weapon
Deck: First Clash #93/400
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