Showing posts with label First Clash. Show all posts
Showing posts with label First Clash. Show all posts

Aegis

Ability: 

N

Attack: 0
Defense: 6
Attack Type: Generic Magic

Deck: First Clash #140/400

Charged Blast

Ability: 

N

Attack: 5
Defense: 0
Attack Type: Dark Magic

Deck: First Clash #147/400

Heroic Attack

Ability: 

N

Attack: 3
Defense: 0
Attack Type: Melee Weapon

Deck: First Clash #56/400

Kasan Servant


Orcs called your illustrious ancestor "draken-kasan" -- their way of saying "dragon-rider". Perhaps that sound was pleasing to the hero's ear. For when he elevated to noble status, and asked to select the name which your family would evermore bear, your ancestor chose "Kasan".

Attack: 1
Defense: 0
Attack Type: NPC

Deck: First Clash #390/400

Lunge


A sword-thrust with a warrior's weight and momentum behind it is no laughing matter.

Attack: 3
Defense: 1
Attack Type: Melee Weapon

Deck: First Clash #76/400

Calm Before The Storm


Ability: The next time you play a Melee attack make a copy of that attack and play it.

One deep breath to focus you. THen it's time for your swords to sing their song.

Attack: 0
Defense: 2
Attack Type: Melee Weapon

Deck: First Clash #23/400

Water of Life


Ability: +1 Magic Counters. Heal 1.

Though mermen can survive on land, they feel uncomfortable out of the aquatic environments in which they dwell. Hence their witches devised this spell, that they might refresh their bodies with soothing water.

Attack: 1
Defense: 0
Attack Type: Light Magic

Deck: First Clash #234/400

Arcane Ritual


Ability: +1 Magic Counters. You and each member of your party gain 1 Magic Counter.

"I hate performing rituals with male mages. They try to snatch as much power as they can, like dogs fighting over a piece of meat." - Melissa the Enchantress

Attack: 0
Defense: 4
Attack Type: Generic Magic

Deck: First Clash #142/400

Wither


Ability: If the last threat you played was a Ranged attack, Follow-Up Shot deals +1 damage.

Angry wives sometimes pay witches to cast this spell on the village harlot.

Attack: 1
Defense: 0
Attack Type: Dark Magic

Deck: First Clash #235/400

Follow-Up Shot


Ability: If the last threat you played was a Ranged attack, Follow-Up Shot deals +1 damage.

Silver Arrows train for speed as well as accuracy, and can fire two shafts in the time it would take most archers to fire one.

Attack: 1
Defense: 0
Attack Type: Ranged Weapon

Deck: First Clash #37/400

Backstab


Ability: Assassin: Backstab deals +3 damage.

He's behind you...

Attack: 1
Defense: 1
Attack Type: Melee Weapon

Deck: First Clash #8/400

Umbra


Ability: Shuffle a copy of Umbra into your deck.

"Both men describe the same woman, and swear they saw her commit a murder while the temple bells were ringing at midday. But that's impossible. The two men were on opposite sides of the town, and witnessed two different murders." - Captain Jerar of the Fallows town guard

Attack: 9
Defense: 0
Attack Type: NPC

Deck: First Clash #333/400

Demon-Slayer Bullet


Ability: Deal +1 damage against Demons.

When demons laid siege to the Temple of Karuss, its defenders melted the sacred chalices down and fashioned fiend-slaying sling bullets.

Attack: 3
Defense: 1
Attack Type: Ranged Weapon

Deck: First Clash #31/400

Royal Assassin


Ability: Damage dealt by Royal Assassin can't be prevented.

"We are the king's daggers, poised to slit the traitors' throats.

Attack: 3
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Suppressing Fire


Ability: For the next turn, Hero Melee attacks deal no damage.



"Cowards! Put down your bows and fight like men!" - Swordsman's taunt

"Lower your shield! -- we can't quite hear you!"
- Archer's response


Attack: 2
Defense: 0
Attack Type: Ranged Weapon

Deck: First Clash #?/400



Shattering Blow


Ability: If Shattering Blow deals damage, deplete a random Talisman form damaged Hero.

"I bashed it good!"

Attack: 1
Defense: 0
Attack Type: Melee Weapon

Deck: First Clash #?/400

Lucky Arrow


Not as lucky for the person it hits. 

Attack: 3
Defense: 1
Card Type: Ranged Weapon

Deck: First Clash #75/400

Torment


Ability: +1 Magic Counters. Your opponent skips his or her next turn.

"Scream for me." - Lady Elouise D'Tang

Attack: 2
Defense: 0
Attack Type: Dark Magic

Deck: First Clash #229/400

Succubus Mistress


Ability: 50% chance to deal +1 damage for each Succubus in Enemy Deck.

You could lose your soul in those eyes. Literally. 

Attack: 2
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Succubus


Ability: If Succubus deals damage, damaged player gets -1 absorption for the rest of the battle.

Few men can resist the attentions of a succubus. Most are beguiled by the illusion of alluring beauty, and would gladly their own kin at the demon's behest.

Attack: 1
Defense: 1
Attack Type: NPC

Deck: First Clash #?/400