Showing posts with label NPC. Show all posts
Showing posts with label NPC. Show all posts

Blood Wolf

Ability: 

N

Attack: 2
Defense: 0
Attack Type: NPC

Deck: #?/400

Orc-Spike Bearer


Ability: On defending Hero's next turn, if Enemy Deck would be dealt damage by that Hero, deal 2 damage to that Hero.

Never hug a spike-bearer.

Attack: 0
Defense: 2
Attack Type: NPC

Deck: #?/400

Kasan Servant


Orcs called your illustrious ancestor "draken-kasan" -- their way of saying "dragon-rider". Perhaps that sound was pleasing to the hero's ear. For when he elevated to noble status, and asked to select the name which your family would evermore bear, your ancestor chose "Kasan".

Attack: 1
Defense: 0
Attack Type: NPC

Deck: First Clash #390/400

Umbra


Ability: Shuffle a copy of Umbra into your deck.

"Both men describe the same woman, and swear they saw her commit a murder while the temple bells were ringing at midday. But that's impossible. The two men were on opposite sides of the town, and witnessed two different murders." - Captain Jerar of the Fallows town guard

Attack: 9
Defense: 0
Attack Type: NPC

Deck: First Clash #333/400

Royal Soldier


Ability: When Royal Rune-Weaver is depleted, deplete a random Potion or Magic attack instead.

King Crenus' legions are filled with more conscripts than volunteers. But after a few months' hard training, even the most unwilling recruits are ready to carry out the king's edicts.

Attack: 2
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Royal Rune-Weaver


Ability: When Royal Rune-Weaver is depleted, deplete a random Potion or Magic attack instead.

Rune-weavers harness magical energy, either from their own reserves or from a nearby source, and use it to create powerful glyphs.

Attack: 3
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Royal Battle Mage


Ability: Remove all Magic Counters from Enemy Deck. 50% chance to deal +1 damage for each Magic Counter removed in this way.

"By royal proclamation, skilled mages who volunteer for King Crenus' army are to be well compensated. Another edict gives his agents the authority to conscript any talented magic-user whose arts might be useful in the military.

Attack: 1
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Royal Assassin


Ability: Damage dealt by Royal Assassin can't be prevented.

"We are the king's daggers, poised to slit the traitors' throats.

Attack: 3
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Succubus Mistress


Ability: 50% chance to deal +1 damage for each Succubus in Enemy Deck.

You could lose your soul in those eyes. Literally. 

Attack: 2
Defense: 0
Attack Type: NPC

Deck: First Clash #?/400

Succubus


Ability: If Succubus deals damage, damaged player gets -1 absorption for the rest of the battle.

Few men can resist the attentions of a succubus. Most are beguiled by the illusion of alluring beauty, and would gladly their own kin at the demon's behest.

Attack: 1
Defense: 1
Attack Type: NPC

Deck: First Clash #?/400

Soulstealer


Ability: When Soulstealer is depleted, deal damage equal to the number of NPCs in all depletion piles to each Hero.

"Humans are so careless with their souls, never knowing what delicious power resides within their own flesh."


Attack: 3
Defense: 0
Card Type: NPC

Deck: First Clash #377/400

Infernal Slaughterer


Ability: Infernal Slaughterer has a great chance to be a critical strike.

Brown pantaloons are considered to be indispensable attire if one expects to come fact to face with these demons.

Attack: 2
Defense: 1
Card Type: NPC

Deck: First Clash #351/400

Minerva


Ability: Shuffle a copy of Minerva into your deck. Heals 1

Though her healing skills were amongst the finest in their order, the Sisters of Radiance were forced to expel Minerva from their ranks after an attempt to conscript her resulted in one of the king's men being bludgeoned left unconscious in a guitar. 


Attack: 3
Defense: 3
Card Type: NPC

Deck: Promo #1

Hellhound Pack Leader


Ability: 50% chance to deal +1 damage for each Hellhound and Savage Hellhound in Enemy Deck.

Much like regular canines, the hellhounds are usually found in packs -- ruled over by the most vicious among them. 

Attack: 0
Defense: 0
Card Type: NPC

Deck: First Clash #348/400

Hellhound


Man's best fiend.

Attack: 2
Defense: 0
Card Type: NPC

Deck: First Clash #347/400

Sloth Demon


Ability: If Sloth Demon deals damage, damaged player has a small chance to lose their next turn.

"Adventuring is hard. Don't you deserve a rest? Yes, lie down. Sleep. There will be plenty of time for fighting later."

Attack: 2
Defense: 4
Card Type: NPC

Deck: First Clash #376/400

Infernal Warrior


Ability: When infernal Warrior is depleted, deal 1 Weapon damage. Heals 0, Chance to Heal 1.

"Warriors, come out to slay-ee-ay!" - A demonist's chant 

Attack: 2
Defense: 0
Card Type: NPC

Deck: First Clash #352/400

Gluttony Demon


Ability: Cards depleted by Gluttony Demon are banished.

Gluttony demons will devour almost anything, from manticores to battleaxes. There are even tales of such fiends eating themselves, because there was no other food within reach.

Attack: 2
Defense: 0
Card Type: NPC

Deck: First Clash #346/400

Plague Demon


Ability: Defending player gets -1 to a random attribute for the rest of the battle.

When your skin begins to slough from your body, and you feel parasites writhing within your organs, you know that some things are worse than death.

Attack: 1
Defense: 0
Card Type: NPC

Deck: First Clash #369/400

Imp Horde


Ability: 50% chance to deal +1 damage for each imp in Enemy Deck.

"If I'd wanted to deal with hordes of vicious little demons, I would have become a schoolmaster." - Lucian the Scholar, 'A Bestiary of the Drake War'

Attack: 1
Defense: 2
Card Type: NPC

Deck: First Clash #349/400